Over the past few years, digital content has become rapidly gaining popularity, and this is not surprising because it gives us the opportunity to sell books / musical compositions / paintings that we do not need and buy new ones in return. However, there are a number of shortcomings that interfere with the work of the digital content market. First of all, I’m talking about the exposure of this market, the ability to copy purchased files, which is not always a plus. Also, I want to note that the publisher in the current market does not receive anything from its sales, which is also another shortcoming of the market.
Fortunately, technology does not stand still, and the solution to such problems has already been presented, and today I want to talk about Asobimo ─ blockchain platform for the secondary distribution of protected content using a decentralized protection system.
Fortunately, technology does not stand still, and the solution to such problems has already been presented, and today I want to talk about Asobimo ─ blockchain platform for the secondary distribution of protected content using a decentralized protection system.

How does the Asobimo platform work?
It's pretty simple, you can sell read comics, annoying music or game items. For all this you get a cryptocurrency, which can be used to buy other items, or exchange for real money.

Using blockchain technology:
Many digital content services do not provide ownership of the content. In case of closing the service, all your purchases will disappear.
Thanks to the use of blockchain technology, Asobino grants the user ownership rights using the DSS protection system, which verifies all data with the blockchain and does not give the right to copy various types of content.
Each transaction will involve a smart contract where all details of the contract will be displayed, such as price, product, share to seller, share to publisher, etc. Thus, the Asobimo platform allows publishers to receive well-deserved interest on all transactions of their goods, which ordinary services cannot provide.
Thanks to the use of blockchain technology, Asobino grants the user ownership rights using the DSS protection system, which verifies all data with the blockchain and does not give the right to copy various types of content.
Each transaction will involve a smart contract where all details of the contract will be displayed, such as price, product, share to seller, share to publisher, etc. Thus, the Asobimo platform allows publishers to receive well-deserved interest on all transactions of their goods, which ordinary services cannot provide.
What is DSS (Decentralizes Security System)?
DSS is a modified DRM (Digital Rights Management) system in conjunction with blockchain technologies. This system will allow the user to fully protect its content. Simply upload the files you want to the cloud and they will be kept safe, ready for sale at any time, which is another advantage in using the blockchain technology.
Asobi Wallet:
With this function you can buy / sell various kinds of content. This can be done both from the publisher and in the secondary market at a more attractive price.
There is also an opportunity to sell content from real life, but in this case you will need to do more packaging and shipping the product.
There is also an opportunity to sell content from real life, but in this case you will need to do more packaging and shipping the product.

It is worth noting that the company Asobino is already a working project with an impressive experience in creating games and a staff of 600 people. To increase users, Asobimo will present the possibility of buying in-game items. The developers assure us that this will be the key to attracting new users.
How to use the platform Asobi?
The interface is quite simple and does not require additional knowledge or skills. When buying a product, a user just has to go to the open spaces of the market, purchase a virtual product, after which the market license for using this product will be entered into the smart contract by the market, after which the user will be able to enjoy the purchased virtual content. As you may have noticed, everything is quite simple and at the same time safe thanks to the blockchain technology.

Conclusion:
Asobimo is entering the market with a new solution for using digital content, ensuring above all the safety and ease of use. I think this solution will find its consumer and place in the market. I also want to note that this article is only the opinion and opinion of the author on this project, before investing your money, carefully study the White Paper and all the other information presented.
Thank you each for your time and see you soon!
Recommendations:
Website: https://asobimo.io/en/
WhitePaper: https://asobimo.io/pdf/white_paper_en.pdf
YellowPaper: https://asobimo.io/pdf/yellow_paper_en.pdf
Twitter: https://twitter.com/AsobiCoin
Facebook: https://www.facebook.com/Asobi-Coin-130436194467568/
WhitePaper: https://asobimo.io/pdf/white_paper_en.pdf
YellowPaper: https://asobimo.io/pdf/yellow_paper_en.pdf
Twitter: https://twitter.com/AsobiCoin
Facebook: https://www.facebook.com/Asobi-Coin-130436194467568/
My ETH: 0x6829173ea71a9E235BEF8d5Dd7FF4F95967c31c2
AUTHOR: ACTION2018
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